Contact details and links to get connected on various platforms.

Juri Knauth

Software/Game Developer and Mentor

Hi, I'm Juri. I'm a game developer and I love what I do. I've been making games for about 6 years now. I've always had a passion for games, ever since I was a kid. And I knew that one day I wanted to develop them myself. There's something indescribably satisfying about seeing people experience the things you've created. Whether it's a player getting lost in an epic adventure or figuring out how to solve that one difficult puzzle, those "A-ha!" moments are what make all those long hours worth it.

I started development when I was creating mods for popular games like Warcraft 3 and Starcraft 2. That led to freelancing and eventually working on my own games. My portfolio includes both 2D and 3D games, as well as some experience with augmented reality and virtual reality.

I have worked as a freelancer, developing both small and large games for various companies. My skills include Unity3D, C#, game design, level design, 3D modeling and more. I am always looking to learn new things and improve my skills.


Contact Details

I'm always looking for new things, so if you think we could do something great together, don't hesitate to contact me!

You can reach me during my business hours Monday to Friday from 08:00 to 17:00.



Work and Experience

► Unity Developer

2021/03 - Today

  • Game mechanics
  • Application loops
  • Ensure longetivy of applications
  • Fake AR input
  • AR
  • VR
  • Mobile Apps
  • Arcade installations
  • Building 3D-Asset import piplelines
  • Fixing and optimizing legacy code
  • UI-logic
  • Localization
  • AR-Avatar IK Legs


► Lecturer, Freelance

2022/09 - Today

  • Unity Game Engine
  • Mentoring

► Programming Teacher Assistant, Freelance

2019/09 - 2020/01

  • Help students
  • Host Gam Jams


► Unity Developer Intern

2018/05 - 2018/10

  • Implement special zombie mechanics
  • Brain storm new game ideas
  • Bug reporting and fixing
  • Brain storm new game titles


► Intern

2018/03 - 2018/04

  • Quality Assurance
  • Nightmare spawn mechanic
  • Game design for game mode: Endless Runner
  • Writing bug reports


► Quality Assurance (Working student)

2017/05 - 2017/07

  • End-to-end testing
  • Manual tests
  • Reproducing bugs
  • Writing bug reports
  • Updating tests


► Solo Game Developer & Freelancer

2017 - Today

  • Game Development
  • Game Design
  • Game Art
  • Mentoring
Education
  • Qantm College
    Berlin
    Interactive Entertainment Design
    2009 - 2011
  • Ecole européene Bruxelles II
    Brussels
    European Baccalaureate
    1999 - 2009
Certifications
  • Additional Accreditation: 3D Modelling Technique Specialization
    Berlin
    Mediadesign Hochschule für Design und Informatik
    2019
    Projects: Sculpting Nova and a few more.
  • Additional Accreditation: Classical Artwork
    Berlin
    Mediadesign Hochschule für Design und Informatik
    2019
    Projects: 2D Animation, Storyboard thumbs and a few more.

Skills

Game Development

95%

Game Design

85%

Game Art

75%

Agile Development

90%

Project Management

80%

Web Development

65%


Augmented-Reality

95%

Virtual Reality

90%

Git

90%

Quality Assurance

80%

Level Design

85%

UI/ UX

85%

Software-Development

85%

Mobile App Development

75%

3D-Modeling

75%

Texturing

70%

Rigging

85%

Animation

80%

Unity

95%

C#

95%

Rapid-Prototyping

85%

Java Script

85%

HTML

90%

CSS

90%

Blender

85%

Z-Brush

70%

Substance-Painter

80%

Adobe Photoshop

85%

.NET

75%

SQL

80%


Advanced Knowledge:
2D-Art, Adobe After Effects, Adobe Illustrator, Adobe InDesign, Adobe Premiere, Audacity, Blueprints Visual Scripting, Board Games, Card Games, C++, Collaboration, Computer-Hardware, Critical Thinking, Drawing, Documentation, FontForge, Game Jams, HLSL, Interactive Storytelling, Java, Jira, Microsoft Excel, Microsoft Word, Modding, PowerShell, Print, Problem-Solving, Recording, Research, Scrum, Social Media, TeamViewer, Teamwork, Twine, Unreal Engine, Video Games

Languages
German: Mother tongue
English: Fluent
Spanish: Basic knowledge
French: Basic knowledge
Curriculum Vitae
Motivation

Ever since I was a little kid I always paid special attention to games creation and started building my own sequels whenever I thought the original to be disappointing. Today I focus on creating new titles and unique mechanics. My goal is to create believable worlds and to discover innovative and fun ways of interaction. Seeing the joy and emotion such work can instill in others, brings a smile to my face every time. Most of the time I generate new ideas or guide friends flesh out ideas for games they envision. I consider creating and designing games that work realistically to be my major strength. I iterate many versions of games in my head to jump-start production. Once team production starts, I try to help wherever I can and I am also eager to learn whatever is necessary to finish the product.

More About Me

My favorite games and the first video games I remember playing.

More About Us

We, that's me, Juri Knauth, and my two cats: Nando and Nora.

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