The blog will feature some
minor tasks,
crafts and scribbles.
Game Jam: Lotus Beaver
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Global Gam Jam 2023 Entry.
The DACH GameJam has decided to make it a 48-hour GameJam.
https://globalgamejam.org/2023/games/lotus-beaver-7
Plant! Grow! Dream bigger!
The tree planting beaver with a dream to expand in a heartless ocean that gnaws at your precious roots. Your trees will protect your earth.
Game Jam: Chick Lights Out
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There are five rules.
When you flip a rule, one or two other rules are flipped. The rules are also flipped at certain intervals, as well as the way they are wired. The rules can be flipped using the number keys 1 to 5 on the keyboard.
- W: Jump || Don't jump
- A: Left || Right, D: Right || Left
- Shiftt: Sprint || Walk
- Egg: Gain life || Lose life
- Apple: Gain points || Lose points
Programming Test: Critter Chess
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Created within a week.
As a team of hero minotaures you are
stuck on a chessboard and you must fight a horde of goblins.
Walls are your best friends when you are outnumbered.You can perform one of two movement
actions and one attack move per turn.
This was a programming test. So anyway,
I started jamming. It is a tiny game demo that can get much bigger, the whole idea was
to build a very flexible system that is expandable.
This Web Page
►
This portfolio is designed and developed
by me. The page is hosted on GitHub, which only
supports static web pages.
Game Jam: Lost in the Woods
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Submission to
Global Game Jam
2021. Created within 72 hours.
First you get lost in the woods.
Then someone comes and tries to find you.
In the first phase you get lost in the forest. Walk around with the WASD keys and use the
mouse. Keep screaming for help and try to mesmerize your surroundings. Try to create a
footprint trail that is easy to spot and follow.
In the second phase, try to find the person from the first phase. His movements and calls
for help will be replayed. Try to find him before the time runs out.
Global Game Jam Game 2021 - Theme Lost & Found
Game Design: Trail Replay
⬤
My dad is quite the mountain biker. I
prototyped a mountain bike simulator with his own 360° footage and his KickR.
The
game is fairly straightforward: the replay speed of the video-footage is adjusted to the
torque of the KickR. Another feature is to adjust the resistance of the KickR to an
elevation-data-track at the same time.
2D Art: The Four Ps
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At last year's congress, the Illumat
just closed in front of us and despite queuing for quite a while we were left empty-handed.
So I played a substitute for a saddened fan of the lovely machine, which can create
illustrations
to your own wish.
The request was the four Ps: Pizza, Panda, Pineapple, and Perugia.
Game Jam: Polar Meltdown
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Submission to
Global Game
Jam 2020. Created within 72 hours.
The poles are melting. Keep your eggs afloat!
- Eggs: Carry and protect your eggs
- Ice Blocks: They float but melt
- Packice: Creates and protects ice
- Shark; Eats Everything
- Snowballs: Throw them to create Ice Blocks
- Gold: Hoard 5 coins to win
Credits:
Gant, Ixsen, Juri, Mr. Sink
Pingu Art by Catherine M.
Game Jam: Holy Pigs
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Submission to
Berlin Mini
Jam. Created within 10 hours.
Run from the e-scooters! Drop the holy
pigs!
One player drives the car with the WASD buttons. The other player drops pigs with
the mouse. Coins must be collected in order to unlock pigs. Apples will restore health.
Colliding with anything else will cost health.
E-Scooters will be chasing you!
This game was created at the Berlin Mini Jam 2019 September within 10 hours.
Credits:
Alessio, Joe, Juri, Leo, Luca, Martin & Nils
Game Jam: Phantom Alien
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Submission to Kolibri
Experience Jam. Created within 30 hours.
You are a scientist of Area 51
and one
of your Aliens sneaked out at night and ate a human child. Since it snugged back into the
lab before you could notice its disappearance, you do not know which Alien actually did it.
You have
to find out before the Alien can unleash its true power!
Investigate! Talk to the
inhabitants of Roswell and reconstruct the miscreant!
We are Team Ginga Inga and we worked on this game during a 30 hours Game Jam at Kolibri
Games' Experience Jam. Theme: Area 51
Game Jam: Color Phoenix
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Spread your wings and colors!
Whoever spreads their color the furthest
wins!
Low pass flybys will color in the terrain.
You can steal points from other
players by painting over their stuff.
Buildings and sky-islands give more
points.
Crashing into obstacles will cost points.
Controls:
Left Stick X | Yaw | Left/Right |
Left Stick Y | Pitch | Up/Down |
Right Stick X | Roll | Left/Right |
Left Bumper | Map View | |
Start | Pause Menu | |
A (Xbox) | Submit | |
B (Xbox) | Cancel |
Credits:
Bernhard Faeth, Rahel
Focken, Juri Knauth, Julian Koch aka
Cookie, Yannic Kugler aka Petapetilon
Game Jam: Cat and Mouse
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Submission to
Berlin Mini
Jam. Created within 10 hours.
This game is split into two phases: In
the first phase, the mouse gets to run away and paint a path. In the second phase, the cat
has to trace the path. take turns; alternating who paints the path first, and who
traces
it second. Player one is blue and player two is orange. The player wins who has traced the
previous path of the mouse closer.
Be aware of the objects flying around, as they will freeze whoever bumps into it
into place! You can play with a game-pad (Left-Stick) or the arrow keys on your keyboard!
This game was created at the Berlin Mini Jam - so within 8 hours. The theme was "I see
what you did there", "Long forgotten" and "That's cheating!". So there is an easy, very
unsportsmanlike way to cheat, which we left in the game for you to discover!
Game Jam: Food Chain Collapse
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In this game you will learn that when
you exploit nature, it takes damage. Poisons are released into the environment. Plants and
animals absorb the toxins and because they are not organically degradable, the concentration
increases
the higher a creature is in the food chain.
Doodle: Juri vs Juri
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I challenge every Juri to a button
smashing competition! There can only be one Juri!
The game pretends to
connect to me and I challenge you to smash the keyboard keys faster than me, which you can't
- I will always win. At least the non-web
version checks if you are connected to the internet.
This game was crafted on a
train ride from Frankfurt to Berlin, as a response to another Juri, who was
quite audacious that day.
Game Jam: A Mazechen
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I co-hosted a game jam at an SAE college and worked on A Mazchen
with these game-art students: Dean Przybilla Natalia Olszewska, Maximillion Karl, Eric
Schneider, and a sound-design
student: Joe Chen. In the game, you have to find gardening tools within a labyrinth covered
in darkness to save your last plant from death. Stepping on switches open and closes gates
and gives you a brief overview of the maze.
VR Hackathon#2 - 2nd Place
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Christopher Remde, Tom Pieper,
Maximilian Santa, Edgar Schoenknecht and I won the 2nd price on the VR Hackaton#2 in Berlin
with Two Player One
Capsule - a tiny two-player virtual reality game. Two players guide a manikin
through an obstacle course with deadly traps. The manikin-capsule will follow the
middle-point of both players focus points, so both players
have to time and communicate their inputs well in order to win.
Pirate Splashy: Patch 1.1
⬛
Pirate Splashy has
received visual and performance improvements. It will be online soon. A more realistic ship
behaviour is planned for the near feature.
Game Design Document: Simulation Editor Strife
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I worked out this unique game idea and
presented it in
PechaKucha form to my fellow
students. .
Board Game/Paper Prototype: Solar Tower Defense
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Edgar Schoenknecht and I upgraded this
paper prototype over a day to become a board game. However, it is not completely finished
yet.
are challenged to calculate flight paths and plan where they should most
ideally build their towers on a rotating disc flying through space.
Board Game: Conga Line
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Tom Pieper, Kevin Rampf and I created
this game over a weekend and entered it in the Spring 2016 Family Game Challenge from Hasbro Gaming Lab.
Physical Games: Slurp and Dance it off!
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The Gamestorm-Berlin> X Body Play Jam was about creating physical games. We split into tiny groups and made various simple games. 'Slurp' and 'Dance it off!' were made by William Zack Wood, Merle Leufgen and me.
Map: Heroes of Might and Magic III: Wake of Gods, Cake Kingdom
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I made this colossal and well-balanced
map in my spare-time. It includes everything a nostalgic player wouldn’t want to miss.
The
elementalists have conjured up the mightiest heroes to fight to death in their arena.
They
imitated the realms
of each hero and shaped them to fit in a deadly, two-layered cake. The winner gets to
eat it
all! A kingdom for a piece of cake!
Sculpting: Nova Heroes of the Storm
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I worked six days on my first high-poly
character and explained the process on Artstation. Nova is a character from
the
Starcraft Universe. This sculpt is based on the
Heroes of the Storm in-game-model. Sculpted in
Zbrush. Tweaked in 3ds-Max. Baked in
Substance-Painter.
Low Poly Modeling: Woman or Humanoid A.I.
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My goal was to have a somewhat decent topology with 1700 polys. I mostly did the unwrapping manually and edited Autodesk CAT-Rig for the walk animation. There are some more details about it on Artstation.
Low Poly Modeling: Urukai Shield and Medieval Short Sword
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Two tasks for university. Lightbaking was done within 3ds-Max. There are no textures other than base color.
2D Animated Short Film: BarFuss
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“Barfuß” is German for
“barefoot”.
I did this short 2D-vector graphic movie for college with
Adobe After Effects and Adobe Illustrator.
The short should address robots vs. humans. Humping Robot from Chicken inspired the
look of this robot - could be his background story.
Storyboard thumbs: Im Westen nichts Neues, Kapitel XI Auszug
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“All Quiet on the Western Front,
excerpt from chapter
XI".
First storyboard thumbnails I did.
"Im Westen nichts Neues" by Erich Maria Remarque is the most frequently translated
German novel. I highly recommend it! It's about a German soldier and his struggle to survive
in the trenches of the First World War.
It paints a very realistic picture of the cruelties and senseless killings at the front,
where people are transformed into animals - only looking to find the next meal and shelter
from the cold. Bullets are just another cause
of death. These boys are lost in the mud and even those who escape the shrapnel are scared
for life.
In this scene the last remaining friend of the main character is wounded.
Paradroid 2.0 Concept
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The task was to conceptualize a sequel
for the classic Commodore 64 computer game Paradroid. This was a group
assignment. I worked with Franz and Kien on this homework assignment.
Map: Lemmings Level 14
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A task for college was to make a level
for Lemmings. In a fixed order each student
made a level with increased difficulty.
Alternative Heroes of Might and Magic III Concept
⬛
My brother and I conceptualized how Heroes of Might and
Magic
III might have been. I need to get hold of an old floppy disk drive to be able to
read the old data.