Endstation Detailed Page.
Endstation
“Endstation” is German for “end of the line”.
An escape-room is a physical adventure game in which
players need to solve a series of puzzles using clues and hints.
Within a certain time limit they can to ultimately escape from the
entrapment.
In this escape-room players witness the murder of a spy, but were
seen doing it. The murderer and his accomplice catches them and
locks them in the spy's car. The car is put on a train and should
arrive at its final destination within an hour, where the
witnesses can now be disposed of quietly this time.
Riddles
The original idea to build an escape room within a car meant that
its components should be part of our riddles. We created a setting
in which two unfortunate bystanders witnessed the murder of a spy.
They are getting locked in his car with a bunch of spy gadgets
made it plausible that there were hidden codes and an escape
hatch. Unlocking it before the train carrying the arrives its
final stop is the only way of getting out of this death trap
alive. In order to unlock the door, the players have to close
three electric circuits. First, they need to find the ignition
key, shift into reverse gear, use the hazard lights and sound the
horn. One player needs to hold the horn so that the second one can
open the final latch. Other riddles include cleaning the
windshield so that the players can read a code behind it and
finding a window crank so that they can roll up a clue/number
riddle.
Comments
It was a nice challenge to build an escape room in a very short
period and with a tiny budget. Fun Fact: Edgar Schoenknecht
coined the “no-budget-production” name, while solving problems
the cheapest and quickest way imaginable. Our testers, players
and mentors were all very fond of what we produced. In fact, the
praises were so high that it was even considered to showcase it
at some game conventions. However, our school had no parking
space for it nor was it prepared to fund one, so we had to
dismantle it heavy-heartedly.
Team " Sind Augenverbinden und Fessel auch okay? "
The title arose because we had no team name and just asked if
it was okay to use blindfolds and shackles.
A group of game design-Students from the Media Design
Hochschule (Berlin) were assigned to build an escape room for the
course level design. Some focused on creating riddles, others
installed them in the car, while a third group documented the
process and recorded the play-throughs.